This is the final rendering of the Bathloxi character. I added some highlights, fine strokes, textures on hair, skin and stones plus some color adjustments to the whole piece. At this stage the whole work is layered to one layer and minor changes were added on a new layer and merged done when approved.
This is the result of working back and forth through the blending layers.
The background is still separated from the foreground at this point and currently the smoke from the bowls is not too satisfying. The tricky part was to find a balance between the fur and pure skin, a darker tone implemented through layer-effects on the arms and upper body helped with the transition.
This one looks weird, I know, so let me explain the weirdness a little: Its caused through different layer overlays and actually just a way to see if I stick with the initial drawing. The different objects, body, foreground, background and smoke were selected separately with the polygon-lasso tool and placed on new layers and from there painted in more bold and saturated colors each. When overlaying the pencil sketch it looks darker than the actual colors, but this way its possible to see where shapes and objects can be bigger and moved than actually depicted in the detailed sketch. Also textures of stones / bricks helped to add more value to the background feel and look. Its a intricate process, but one that gives a lot control over the outcome.