Started as a doodle today but will now went onto my folder to be a part of a masterclass assignment for my students:)
2 hours, Photoshop, Cintiq and Intuos.
Just to be clear, this is a composing out of motorcycle parts combined with digital painting. This process is used to find ideas and to train divergent thinking. Inspired by Cat-meff. Hope you like.
A sketch of an alien creature I did today as a practice, roughly 1 hour in Photoshop. the longer I look at it the more it resembles a child or a young alien species, crazy…
Another batch of 3d concept modelling stuff done in Sculptris. Rendered in Cheetah 3d. I just went for a basic molded or traditional clay look, because I don´t have the time to do fancy renderings, just want to get the ideas quick out of the head, just as with speed painting, for this Sculptris is absolutely great.
Various Speedpaintings and studies, trying out some new brushes, and to get some routine for my conceptart workshop in August. (See my facebook page for more information) The colored one was inspired by Mark Ryden. Heres one recommended Watch from Creature-Master Designer Anthony Jones:
This is the final rendering of the Bathloxi character. I added some highlights, fine strokes, textures on hair, skin and stones plus some color adjustments to the whole piece. At this stage the whole work is layered to one layer and minor changes were added on a new layer and merged done when approved.
This one looks weird, I know, so let me explain the weirdness a little: Its caused through different layer overlays and actually just a way to see if I stick with the initial drawing. The different objects, body, foreground, background and smoke were selected separately with the polygon-lasso tool and placed on new layers and from there painted in more bold and saturated colors each. When overlaying the pencil sketch it looks darker than the actual colors, but this way its possible to see where shapes and objects can be bigger and moved than actually depicted in the detailed sketch. Also textures of stones / bricks helped to add more value to the background feel and look. Its a intricate process, but one that gives a lot control over the outcome.
Another hour of sketchy refinement went into this. Now with two adjustment layer, one for gradient overlay and another for just coloring with magenta, this way its so easy to play with colors. It seems like I´m having a crush on violet / blue / green contrast;-) Still way to go I´m not happy with the belly.
Long gap in update here, because I was busy with other things. Tried a new technique when approaching the coloring in this sketch and I´m quite happy of the result for a 20 minutes work. Basically I work on one layer for the base color and on one for lighting and shadows which can be switched with the shortcut “x” in Photoshop easily -> another timesaver.