This is the result of working back and forth through the blending layers.
The background is still separated from the foreground at this point and currently the smoke from the bowls is not too satisfying. The tricky part was to find a balance between the fur and pure skin, a darker tone implemented through layer-effects on the arms and upper body helped with the transition.

This is the result of working back and forth through the blending layers.

The background is still separated from the foreground at this point and currently the smoke from the bowls is not too satisfying. The tricky part was to find a balance between the fur and pure skin, a darker tone implemented through layer-effects on the arms and upper body helped with the transition.

This one looks weird, I know, so let me explain the weirdness a little: Its caused through different layer overlays and actually just a way to see if I stick with the initial drawing. The different objects, body, foreground, background and smoke were selected separately with the polygon-lasso tool and placed on new layers and from there painted in more bold and saturated colors each. When overlaying the pencil sketch it looks darker than the actual colors, but this way its possible to see where shapes and objects can be bigger and moved than actually depicted in the detailed sketch. Also textures of stones / bricks helped to add more value to the background feel and look. Its a intricate process, but one that gives a lot control over the outcome.

This one looks weird, I know, so let me explain the weirdness a little: Its caused through different layer overlays and actually just a way to see if I stick with the initial drawing. The different objects, body, foreground, background and smoke were selected separately with the polygon-lasso tool and placed on new layers and from there painted in more bold and saturated colors each. When overlaying the pencil sketch it looks darker than the actual colors, but this way its possible to see where shapes and objects can be bigger and moved than actually depicted in the detailed sketch. Also textures of stones / bricks helped to add more value to the background feel and look. Its a intricate process, but one that gives a lot control over the outcome.

This is a rough coloring of the Bathloxi character, its helpful to use the overlay effect at this stage to bring colors onto a new layer while leaving the sketch untouched. The downside of this technique is that if you want to change anything on the sketch you´ll need to do this change on the whole “color-layer group”. This is the reason I do the coloring just in a very rough way and once its approved I merge all down to one layer and get into more details on top of it.

This is a rough coloring of the Bathloxi character, its helpful to use the overlay effect at this stage to bring colors onto a new layer while leaving the sketch untouched. The downside of this technique is that if you want to change anything on the sketch you´ll need to do this change on the whole “color-layer group”. This is the reason I do the coloring just in a very rough way and once its approved I merge all down to one layer and get into more details on top of it.

This is a sketch for a recent character, another one from the “League of Elder” -universe of Ren Garcia. I´ll spare you the rough concept sketches and show the more refined concept sketch here. The character is called Bathloxi a god, or better said the "Horned God" of the Temple trilogy. I found this to be a nice coincidence, since I had in mind to paint a “half deer, half human” character for a personal work a while ago - so this really was a nice treatment to my schedule. Schedule is filled but I need to get this space updated with new works.

This is a sketch for a recent character, another one from the “League of Elder” -universe of Ren Garcia. I´ll spare you the rough concept sketches and show the more refined concept sketch here. The character is called Bathloxi a god, or better said the "Horned God" of the Temple trilogyI found this to be a nice coincidence, since I had in mind to paint a “half deer, half human” character for a personal work a while ago - so this really was a nice treatment to my schedule. Schedule is filled but I need to get this space updated with new works.