Update on the piece of “Stenstrom and the gang” for Ren Garcia. Since a while now I use advanced lighting techniques to model a specific plasticity on characters through digital painting. It is a very common practice, but working in Photoshop makes this a charm and it adds so much depth and value to a piece. It took the longest time to paint all the surfaces on the cloth and the specific ornamental parts, but that was also the most fun part.

This is the result of working back and forth through the blending layers.
The background is still separated from the foreground at this point and currently the smoke from the bowls is not too satisfying. The tricky part was to find a balance between the fur and pure skin, a darker tone implemented through layer-effects on the arms and upper body helped with the transition.

This is the result of working back and forth through the blending layers.

The background is still separated from the foreground at this point and currently the smoke from the bowls is not too satisfying. The tricky part was to find a balance between the fur and pure skin, a darker tone implemented through layer-effects on the arms and upper body helped with the transition.

This is a rough coloring of the Bathloxi character, its helpful to use the overlay effect at this stage to bring colors onto a new layer while leaving the sketch untouched. The downside of this technique is that if you want to change anything on the sketch you´ll need to do this change on the whole “color-layer group”. This is the reason I do the coloring just in a very rough way and once its approved I merge all down to one layer and get into more details on top of it.

This is a rough coloring of the Bathloxi character, its helpful to use the overlay effect at this stage to bring colors onto a new layer while leaving the sketch untouched. The downside of this technique is that if you want to change anything on the sketch you´ll need to do this change on the whole “color-layer group”. This is the reason I do the coloring just in a very rough way and once its approved I merge all down to one layer and get into more details on top of it.